Powerful Pursuits/Faction Missions

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Powerful Pursuits: Augment

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Mission Name 1st
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A New Q Command
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Science
Diplomacy Security
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Diplomacy
Diplomacy A being in the Mirror Universe identifying herself as a Q has given the Terran Empire immeasurable power - and they are causing immeasurable damage to the galaxy! Stop them! You amass a fleet, but they are no match for the Terran Empire like this. Q appears and decides to even out the odds, allowing you to conquer the Imperial Forces and send them back. He chastises the other being in a language you cannot decipher. You are no match for the Imperial forces.
Divine Intervention Medicine Engineering Science Security
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Science
Command
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Diplomacy
Your away team learns about an Augment scientist who has been given infinite knowledge from an omnipresent source and is using it to create cybernetic implements that can make the wearer powerful beyond measure. Investigate. When your team approaches the abandoned science vessel where the Augment scientist is working, they face all manner of bizarre Interference. Managing to outsmart whoever is behind it, they manage to reach the vessel and stop the scientist's efforts. While attempting to reach the Augment scientist, your vessel stalls out with no discernible explanation why.
Gods in the Machine Engineering
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Security
Security
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Command
Command
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Diplomacy
Q Junior decides to give the Borg Collective a taste of perfection by imbuing the Queen with Q-like powers and giving her the option to share with the Collective. Janeway dispatches your away team to stop the inevitable chaos. You appeal to the Queen's obvious desire for control in spite of the existence of the Collective. She elects not to share her powers.

You get through to several new drones and drive them to an uprising. Amused, Junior strips the Queen's powers.

Your away team proves no match for a group of overpowered Borg.
Indistinguishable Engineering
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Science
Science Command
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Science
Security The Augments are offered an opportunity at being near-gods if they agree to serve the seemingly omnipotent being making them the offer. However, those who accept are turned into all-powerful soldiers, with no will of their own. Khan asks your help. Your away team studies the superpowered Augments and realizes they have all been given biomechanical upgrades. Disrupting those upgrades releases them from the being's control and they quickly destroy the upgrades. Your away team confronts the Augments head on and is overpowered.
The Changing Tides Command
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Diplomacy
Diplomacy
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Science
Diplomacy
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Medicine
Khan believes it is time for the Federation to rethink its stance on augmentation, especially considering what they are up against with the Organians. He asks for your help. You set up a series of meetings between him and Federation higher-ups to discuss the matter. Though no formal changes have been announced, Khan seems to have made some headway. Khan becomes so outraged during the meeting that he flips a conference table and storms out. You rush in to treat the individual be injured.
To The Mightiest Security
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Diplomacy
Diplomacy
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Science
Command
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Diplomacy
Khan and the Augments hold a tournament to see which species is the mightiest and thus, must deserving of god-like powers. Amused, Q agrees with two conditions. One, participation by all species is mandatory and two, he chooses the combatants! Your away team forces Khan to allow them to supervise to ensure no unnecessary casualties occur. The tournament concludes, but disappointed in the lack of bloodshed, Q goes back on his agreement and no one receives his powers. Your away team members are dragged into the ring, but are quickly defeated.
War Inside The Mirror Command
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Diplomacy
Diplomacy
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Science
Security Diplomacy It seems Mirror Khan has had some help from divine forces, as he has ramped up Augment technology in his universe to unstoppable levels and now his Augments are ready to move against the inhabitants of the Prime Universe. Your away team gathers as much information as they can and finds a way to disrupt the Mirror Augments' technology using the differences in the two universes against them. Defeated, the Augments flee. Your away team proceeds to confront the Mirror Augments, but is quickly overpowered.
Whispers in the Cold of Night Engineering
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Diplomacy
Command Diplomacy
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Science
Security A group of young Augments have gone missing. Doctor Soong asks you to help find his "children". Following a lead to the Augments, your team instead finds a frightened Gorgan pleading for you to stop them. It seems that while Gorgan hoped to use the Augments, once they had his power, they took control. With his help, you are able to stop them. While searching for the Augments, your away team is ambushed by an unseen force.

Powerful Pursuits: Bajoran

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Mission Text Success Failed
Absolute Power Command
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Diplomacy
Diplomacy
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Security
Security
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Command
Distraught over the divine arms race that is underway, Ayelborne shares the Organians' power, hoping it will stop all of this. He selects what seems to be a peaceful young Bajoran, but they soon begin abusing their powers and he asks for your help. Speaking the young Bajoran [sic], you realize they are frightened, being suddenly connected with everything the Organians know, their ability to exist multiple places, and their sheer power. You summon Sisko from the Wormhole to help the Bajoran. Your away team tries to subdue the young Bajoran, causing him to lash out and inadvertently injure a member of your team.
Divine Distortion Science
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Engineering
Diplomacy
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Science
Command
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Diplomacy
You begin receiving visions from what you realize are the Prophets asking for help. However, you can't make sense of them. You attempt to reach Sisko within the wormhole, but even his words are cryptic and he very quickly disappears. Help them. Taking readings in and around the wormhole, you learn that it has become destabilized, whether due to the anomalies or some malevolent force. You find a way to stabilize it, earning the Prophets' gratitude. The Prophets' visions become more and more disorienting while making less and less sense.
Missing in Action Command
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Diplomacy
Diplomacy
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Medicine
Engineering Security A group of ensigns have gone AWOL and another ensign says he heard they left to go find a powerful being willing to give them their own power. He suggests they had a list of potential sites but isn't sure what those places were. Your team tracks them through their shuttle logs and research on nearby worlds to Pollux IV. There, the remorseful ensigns have been forced to serve Apollo. They reveal the other ensign was the one who sent them. You free them from Apollo's grasp. Your away team is unable to find the missing ensigns.
Old Gods Medicine Science Command Diplomacy
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Medicine
Security
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Science
You receive a holographic message from a Progenitor, contacting you across time to ask for help. It seems someone is in the process of performing a ritual to summon "gods" older than the Progenitors' time - but this ritual could destroy all life! After investigating, you learn these "old gods" areactually microscopic lifeforms that wiped entire species from existence and proved so hard to stop, the only option was to seal them. Now prepared, you manage to stop the unsealing ritual in time. As your away team approaches the site of the ritual, everyone becomes so ill, they are incapacitated.
Ruins Command
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Science
Security
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Diplomacy
Diplomacy Engineering The Prophets have been expelled from the wormhole and they are furious. Individuals in the areas surrounding the wormhole are receiving all manner of hostile images and the Emissary is nowhere to be found. It seems the Pah—wraiths have found a way out of the Fire Caves and a way to take over the Celestial Temple with Sisko trapped inside. You adjust your existing weapons systems and disrupt the Pah-wraiths long enough for the Prophets to return. Your away team approaches the wormhole to investigate but they are overwhelmed by visions and distortions.
Strong Words Command
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Diplomacy
Diplomacy
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Science
Command Diplomacy The Vedek Assembly wishes to meet with Ayelborne and the Organians, to convince them to back down and leave the galaxy's mortals in peace. Sisko and Kira both have reservations however and ask for your help. You help coordinate a meeting between the two on the condition that Kira is also a part of the discussion. Her perspective seems to move Ayelborne even more than the vedeks' and he agrees to consider their request. Your presence angers not only the vedeks, but the Organians as well and they send you away.
The Greatest Link Engineering
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Science
Science
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Diplomacy
Command
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Science
Sisko sends out a distress call to all nearby ships. A strange mass is barreling toward the wormhole, something resembling the Changelings in their liquid form. He doesn't know how they've managed to travel like this, but they must be stopped! You reach the other side of the wormhole before the mass arrives. Your vessel is boarded and Changelings stronger than any before attack your crew. Thinking fast, you hit them with chroniton radiation, releasing the Pah-wraiths possessing them. A group of overpowered Odos appear aboard your vessel and immediately overpower your crew.
The PADD is Mightier Engineering
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Science
Command Security
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Diplomacy
Diplomacy While attempting to investigate, your away team is trampled by a species of alien pachyderms that no one has ever seen before. You arrive on the station to find knights dueling on the Promenade and political intrigue from a planet that doesn't exist playing out at Quark's. You spot Q and immediately call him out. After satisfying his boredom, he puts an end to the chaos. While attempting to investigate, your away team is trampled by a species of alien pachyderms that no one has ever seen before.

Powerful Pursuits: Ferengi Alliance

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A Divine Wager Diplomacy
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Engineering
Security Command
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Science
Science Another Ferengi opens a bar on the Promenade and before Quark can complain to Kira, customers begin flocking to the new bar. An angry Quark finds Q behind the bar, insisting he is there to help him succeed. Suspicious, Quark asks for your help. Your team investigates and finds Trelane equally involved at the other bar. The younger Q reveals the two made a wager to see which business will thrive under their guidance. Ultimately, you bring Kira into the mix and she manages to run the Q off. Your interference annoys the Q and they snap your away team onto some uninhabited planet.
At Crisis' End Diplomacy
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Science
Command Engineering
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Diplomacy
Science An unfamiliar being appears with Q-like powers and suggests that he can end the anomaly crisis. He even apparently closes one anomaly that just opens with ease. He doesn't ask much in return - just the obedience of the Alpha Quadrant! Your away team investigates the being and thought they can find little information on him, readings of the "anomaly" he closed prove it was all a trick. You call him out and are surprisingly backed up by 0, whose presence frightens him off. Your investigation of the being seem to enrage him and he sends your crew into an empty part of space with your navigational equipment destroyed.
Diplomacy for Fun and Profit Engineering
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Science
Command
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Diplomacy
Command
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Security
Nog reaches out to you for help after one of the holosuites is sealed shut with his father and uncle inside. They were trying to reach beings from the fifth dimension in the hopes of being the first to trade with them and things did not go well. Unable to access the sealed holosuite, your team enters an‘adjacent holosuite and manages to hack into the same program. They find the fifth dimension visitors annoyed and confused and manage to convince them to release the Ferengi. Your away team is unable to get inside the holosuite.
Divine Glory Diplomacy
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Engineering
Security
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Diplomacy
Engineering
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Science
Kahless appears in a galaxy-wide message and announces he has hidden one of his greatest treasures somewhere in the Beta Quadrant. To whomever finds it, he will bestow eternal glory and power. Many depart to find it; none have returned. Your away team follows the logs of those who went looking for Kahless' treasure only to find them all at the same uninhabited planet, forced into combat. You learn it was not Kahless who sent them, but one using his likeness. You free them all. Your away team is unable to find either the treasure or those who disappeared searching for it.
Nectar of the Gods Medicine Science Command
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Science
Diplomacy
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Medicine
Q offers Quark a new drink, calling it the "nectar of the gods" and insisting it will make him rich beyond his wildest dreams. The drink instead has a strange and varying effect on the patrons of his bar and he asks for your help. After listening to a tirade from Mom and trying to help Chief O'Brien, who has forgotten all his engineering knowledge, you destroy all remnants of the drink and begin treating the patrons. A disappointed Q appears and returns everyone to normal. While evaluating another patron who consumed the drink, your away team is overwhelmed by a horde of giant-sized Dooplers, all offended you were too busy to say hi to them right away.
Starting From Scratch Diplomacy
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Science
Command
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Diplomacy
Diplomacy
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Engineering
Seeing Ferengi greed as a source of pain and strife throughout the galaxy, Ayelborne and his people decide to strip the entire species of their wealth, admonishing they try and start over with more peaceful goals in mind. The Nagus demands your help. While initially encouraging the Ferengi to try a different approach, or to lean on their customers, you ultimately beseech Ayelborne on their behalf, noting all the good and even the connectivity the Ferengi business and trade acumen has done. Your away team is unable - or perhaps unwilling - to help.
The Power to Challenge a God Engineering Science Security Command
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Diplomacy
Diplomacy
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Science
A commotion has broken out at Quark's. Gaila is hawking an exoskeleton he modified to help mortals challenge the gods he claims are playing games with mortal lives. But the exoskeletons are proving dangerous in their own right. The patrons testing the exoskeletons refuse to give them up. Modifying the frequency of your phasers, your away team is able to disrupt the exoskeleton, showing how fragile Gaila's technology really is. The Ferengi flees rather than face the music. While challenging one of the suit-wearers, a member of your away team is knocked unconscious.
The Root of All Power Command
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Science
Security
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Diplomacy
Engineering Diplomacy Rom contacts you to ask for help. His brother has left the bar in his care while going on a treasure hunt for the "greatest wealth in the galaxy" according to Q. However, no one has seen or heard from Quark in so long, his brother is worried. Tracking logs and communications from Quark's ship, your away team finds him on a distant planetoid, trapped inside a vault cleaned out centuries ago. He curses Q's name until the being snaps his fingers and seals the Ferengi's mouth shut. You are unable to locate Quark.