| Mission Name
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1st Crew | 
2nd Crew | 
3rd Crew | 
4th Crew | 
5th Crew
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Mission Text
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Success
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Failed
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| A Divine Wager
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  AND
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  AND
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Another Ferengi opens a bar on the Promenade and before Quark can complain to Kira, customers begin flocking to the new bar. An angry Quark finds Q behind the bar, insisting he is there to help him succeed. Suspicious, Quark asks for your help.
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Your team investigates and finds Trelane equally involved at the other bar. The younger Q reveals the two made a wager to see which business will thrive under their guidance. Ultimately, you bring Kira into the mix and she manages to run the Q off.
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Your interference annoys the Q and they snap your away team onto some uninhabited planet.
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| At Crisis' End
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  AND
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  AND
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An unfamiliar being appears with Q-like powers and suggests that he can end the anomaly crisis. He even apparently closes one anomaly that just opens with ease. He doesn't ask much in return - just the obedience of the Alpha Quadrant!
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Your away team investigates the being and thought they can find little information on him, readings of the "anomaly" he closed prove it was all a trick. You call him out and are surprisingly backed up by 0, whose presence frightens him off.
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Your investigation of the being seem to enrage him and he sends your crew into an empty part of space with your navigational equipment destroyed.
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| Diplomacy for Fun and Profit
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  AND
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  AND
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  AND
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Nog reaches out to you for help after one of the holosuites is sealed shut with his father and uncle inside. They were trying to reach beings from the fifth dimension in the hopes of being the first to trade with them and things did not go well.
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Unable to access the sealed holosuite, your team enters an‘adjacent holosuite and manages to hack into the same program. They find the fifth dimension visitors annoyed and confused and manage to convince them to release the Ferengi.
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Your away team is unable to get inside the holosuite.
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| Divine Glory
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  AND
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  AND
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  AND
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Kahless appears in a galaxy-wide message and announces he has hidden one of his greatest treasures somewhere in the Beta Quadrant. To whomever finds it, he will bestow eternal glory and power. Many depart to find it; none have returned.
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Your away team follows the logs of those who went looking for Kahless' treasure only to find them all at the same uninhabited planet, forced into combat. You learn it was not Kahless who sent them, but one using his likeness. You free them all.
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Your away team is unable to find either the treasure or those who disappeared searching for it.
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| Nectar of the Gods
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  AND
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  AND
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Q offers Quark a new drink, calling it the "nectar of the gods" and insisting it will make him rich beyond his wildest dreams. The drink instead has a strange and varying effect on the patrons of his bar and he asks for your help.
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After listening to a tirade from Mom and trying to help Chief O'Brien, who has forgotten all his engineering knowledge, you destroy all remnants of the drink and begin treating the patrons. A disappointed Q appears and returns everyone to normal.
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While evaluating another patron who consumed the drink, your away team is overwhelmed by a horde of giant-sized Dooplers, all offended you were too busy to say hi to them right away.
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| Starting From Scratch
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  AND
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  AND
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  AND
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Seeing Ferengi greed as a source of pain and strife throughout the galaxy, Ayelborne and his people decide to strip the entire species of their wealth, admonishing they try and start over with more peaceful goals in mind. The Nagus demands your help.
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While initially encouraging the Ferengi to try a different approach, or to lean on their customers, you ultimately beseech Ayelborne on their behalf, noting all the good and even the connectivity the Ferengi business and trade acumen has done.
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Your away team is unable - or perhaps unwilling - to help.
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| The Power to Challenge a God
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  OR
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  OR
  
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A commotion has broken out at Quark's. Gaila is hawking an exoskeleton he modified to help mortals challenge the gods he claims are playing games with mortal lives. But the exoskeletons are proving dangerous in their own right.
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The patrons testing the exoskeletons refuse to give them up. Modifying the frequency of your phasers, your away team is able to disrupt the exoskeleton, showing how fragile Gaila's technology really is. The Ferengi flees rather than face the music.
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While challenging one of the suit-wearers, a member of your away team is knocked unconscious.
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| The Root of All Power
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  AND
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  AND
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Rom contacts you to ask for help. His brother has left the bar in his care while going on a treasure hunt for the "greatest wealth in the galaxy" according to Q. However, no one has seen or heard from Quark in so long, his brother is worried.
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Tracking logs and communications from Quark's ship, your away team finds him on a distant planetoid, trapped inside a vault cleaned out centuries ago. He curses Q's name until the being snaps his fingers and seals the Ferengi's mouth shut.
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You are unable to locate Quark.
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