No Man Left Behind
| No Man Left Behind [EA-M5]  | |
|---|---|
| Cadet Challenges Ex Astris, Scientia  | |
| Mission 5th  | 
Type Away Missions  | 
| < Prev | |
| Mission Rewards | |
No Man Left Behind is the fifth mission in Cadet Challenge Ex Astris, Scientia. It takes place at Alpha Onias II in the Alpha Onias system.
Mission Walkthrough
| No Man Left Behind's Information | No Man Left Behind's Structure (Colors Info) | |
|---|---|---|
| Introduction: | Admiral Riker is the only one left on Starbase 24, trapped by a fallen beam. Send an away team down to rescue him!  | 
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| 1  | ||
| Suggested Traits:  | 
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| Notes: | 
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| Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward | 
|---|---|---|---|---|---|
| 1. Determine Safe Beam Down Location  | 
Predict Next Anomaly A.  | 
Science  135 | 270 | 380  | 
— | Trait bonus for tired crew: (+24 | +48 | +72)(+30 | +60 | +90)  | 
No Rewards at this Node | 
| [Character] finally determines a predictable pattern to the anomalies, allowing the away team to beam down. | |||||
| [Character]'s calculations are off. An away team member is lost to an anomaly during transport! | |||||
| 2. Try to Revive Riker  | 
Synthesize Modified Adrenaline A.  | 
Medicine  135 | 270 | 380  | 
— | Trait bonus for tired crew: (+24 | +48 | +72)(+30 | +60 | +90)  | 
Common Starfleet Medicine Uniform (TNG) ★ Uncommon Translation Algorithm ★★ Nova Class Schematic (x10)  | 
| [Character]'s modified adrenaline hypospray renders the Admiral both conscious and coherent. | |||||
| [Character]'s mixture is off. The hypospray wakes the Admiral, but he is delirious. | |||||
| 3. Free Riker from Beam  | 
Coordinate Team Lift A.  | 
Command  135 | 270 | 380  | 
— | Trait bonus for tired crew: (+24 | +48 | +72)(+30 | +60 | +90)  | 
Uncommon Encoded Communique ★★ Uncommon Tricorder Mark VII ★★ Rare Security Codes ★★★  | 
| [Character]'s coordination ensures that none of the away team is injured in freeing Admiral Riker. | |||||
| [Character] cannot coordinate the away team properly. Several officers pull muscles in freeing the Admiral. | |||||
| Use Leverage to Lift Beam B.  | 
Science  135 | 270 | 380  | 
— | Trait bonus for tired crew: (+24 | +48 | +72)(+30 | +60 | +90)  | 
Uncommon Tricorder Mark VII ★★ Uncommon Encoded Communique ★★ Uncommon Quantum Chronometer ★★  | |
| With the help of fallen cables, [Character] and the away team lift the fallen beam and pull Admiral Riker free! | |||||
| [Character] cannot determine a way to ease the lifting of the beam. The away team strains muscles in freeing the Admiral. | |||||
| 4. Escape Starbase 24  | 
Repair Escape Pod A.  | 
Engineering  135 | 270 | 380  | 
— | Trait bonus for tired crew: (+24 | +48 | +72)(+30 | +60 | +90)  | 
No Rewards at this Node | 
| [Character] eliminates the need for a dangerous transport by repairing one of Starbase 24's escape pods! | |||||
| [Character] cannot repair one of Starbase 24's escape pods. The team must undergo a dangerous transport. | |||||
| Request Romulan Aid B.  | 
Diplomacy  135 | 270 | 380  | 
— | Trait bonus for tired crew: (+24 | +48 | +72)(+30 | +60 | +90)  | 
No Rewards at this Node | |
| [Character] finally convinces nearby Romulan authorities to dock at Starbase 24, allowing the away team to escape. | |||||
| [Character]'s entreaties fall on deaf ears—the Romulans refuse to help. The team must undergo a dangerous transport. | |||||
| 5. Stabilize Riker  | 
Perform Emergency Surgery A.  | 
Medicine  135 | 270 | 380  | 
— | Trait bonus for tired crew: (+24 | +48 | +72)(+30 | +60 | +90)  | 
Common Scalpel ★ Uncommon Cortical Monitor ★★ Uncommon Medical Lesson ★★  | 
| Despite Admiral Riker's injuries, [Character] has not only stabilized him but ensured his leg will heal properly. | |||||
| [Character] fails to understand the stress being trapped on Starbase 24 has put on Admiral Riker. He flatlines! | |||||
| We have rescued Admiral Riker from Starbase 24 after it was rocked by a series of temporal anomalies. I disobeyed a direct order to do so, and I must now face Admiral Riker's wrath....  | |||||
| We have been unable to extricate Admiral Riker from Starbase 24. If we do not hurry, we risk losing him to another timeline forever.  | |||||
Mission Rewards
Rare Rewards
- Common Medical Lesson ★
 - Common Starfleet Medicine Uniform ★
 - Common Scalpel ★
 - Constellation Class Schematic (x10)
 
- Uncommon Encoded Communique ★★
 - Uncommon Cortical Monitor ★★
 - Uncommon Translation Algorithm ★★
 - Uncommon Tricorder Mark VII ★★
 
- Uncommon Quantum Chronometer ★★
 - Rare Security Codes ★★★
 - Uncommon Medical Lesson ★★
 - Nova Class Schematic (x10)
 
Standard Rewards
- Basic Hyperspanner (DS9)
 - Basic Translation Algorithm
 - Common Poker Cards ★
 - Common Incense ★
 - Chronitons (x15)
 
- Common Case Files ★
 - Basic Casino Chip
 - Basic Communicator (TOS)
 - Basic Wrench
 - Chronitons (x20)
 
- Uncommon First Contact Protocol ★★
 - Basic Encoded Communique
 - Common Boy Scout Badge ★
 - Basic Translation Algorithm
 - Chronitons (x25)
 
Drop Chance
| Mission tested: No Man Left Behind  [edit] 
 | |||
| By: Crunch, Chapey, LivewareFailure & Joker41NAM (+ more) Date(s): June – October 2016  | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Common Poker Cards ★ | 175>> Common Poker Cards ★ Average (mean) runs per drop: 2 Based on test averages, to get one more  drop, 
 That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected  
  | 
1.7Statistical Strength: Very reliable Range of average cost per Common Poker Cards ★ within 2 standard deviations (~95.5% confidence): 1.52 — 2>>  | 
1.7 | 
| Basic Hyperspanner (DS9) | 182>> Basic Hyperspanner (DS9) Average (mean) runs per drop: 2 Based on test averages, to get one more  drop, 
 That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected  
  | 
1.7Statistical Strength: Very reliable Range of average cost per Basic Hyperspanner (DS9) within 2 standard deviations (~95.5% confidence): 1.47 — 1.92>>  | 
1.7 | 
| Basic Translation Algorithm | 240>> Basic Translation Algorithm Average (mean) runs per drop: 2 Based on test averages, to get one more  drop, 
 That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected  
  | 
1.3Statistical Strength: Very reliable Range of average cost per Basic Translation Algorithm within 2 standard deviations (~95.5% confidence): 1.14 — 1.42>>  | 
1.3 | 
| Common Incense ★ | 312>> Common Incense ★ Average (mean) runs per drop: 1 Based on test averages, to get one more  drop, 
 That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected  
  | 
1Statistical Strength: Very reliable Range of average cost per Common Incense ★ within 2 standard deviations (~95.5% confidence): 0.89 — 1.07>>  | 
1 | 
| 
 Average cost per unit assumes 3 standard rewards per run.  | |||
| Mission tested: No Man Left Behind  [edit] 
 | |||
| By: Captain Sheridan, Octarolakh, Treasigh & Joker41NAM  Date(s): September 2016 – March 2017  | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Common Case Files ★ | 60>> Common Case Files ★ Average (mean) runs per drop: 2 Based on test averages, to get one more  drop, 
 That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected  
  | 
1.9Statistical Strength: Fairly reliable Range of average cost per Common Case Files ★ within 2 standard deviations (~95.5% confidence): 1.54 — 2.48>>  | 
1.9 | 
| Basic Casino Chip | 64>> Basic Casino Chip Average (mean) runs per drop: 2 Based on test averages, to get one more  drop, 
 That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected  
  | 
1.8Statistical Strength: Fairly reliable Range of average cost per Basic Casino Chip within 2 standard deviations (~95.5% confidence): 1.45 — 2.3>>  | 
1.8 | 
| Basic Communicator (TOS) | 96>> Basic Communicator (TOS) Average (mean) runs per drop: 2 Based on test averages, to get one more  drop, 
 That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected  
  | 
1.2Statistical Strength: Very reliable Range of average cost per Basic Communicator (TOS) within 2 standard deviations (~95.5% confidence): 1.01 — 1.44>>  | 
1.2 | 
| Basic Wrench | 122>> Basic Wrench Average (mean) runs per drop: 1 Based on test averages, to get one more  drop, 
 That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected  
  | 
0.9Statistical Strength: Very reliable Range of average cost per Basic Wrench within 2 standard deviations (~95.5% confidence): 0.82 — 1.09>>  | 
0.9 | 
| 
 Average cost per unit assumes 3 standard rewards per run.  | |||
| Mission tested: No Man Left Behind  [edit] 
 | |||
| By: Koba44, Geo La Forge, Kesss & SneakyAmanda (+ more) Date(s): July 2018 – Aug 2019  | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Uncommon First Contact Protocol ★★ | 405>> Uncommon First Contact Protocol ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more  drop, 
 That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected  
  | 
1.8Statistical Strength: Very reliable Range of average cost per Uncommon First Contact Protocol ★★ within 2 standard deviations (~95.5% confidence): 1.62 — 1.94>>  | 
1.8 | 
| Common Boy Scout Badge ★ | 472>> Common Boy Scout Badge ★ Average (mean) runs per drop: 2 Based on test averages, to get one more  drop, 
 That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected  
  | 
1.5Statistical Strength: Very reliable Range of average cost per Common Boy Scout Badge ★ within 2 standard deviations (~95.5% confidence): 1.4 — 1.65>>  | 
1.5 | 
| Basic Encoded Communique | 556>> Basic Encoded Communique Average (mean) runs per drop: 2 Based on test averages, to get one more  drop, 
 That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected  
  | 
1.3Statistical Strength: Very reliable Range of average cost per Basic Encoded Communique within 2 standard deviations (~95.5% confidence): 1.2 — 1.39>>  | 
1.3 | 
| Basic Translation Algorithm | 715>> Basic Translation Algorithm Average (mean) runs per drop: 2 Based on test averages, to get one more  drop, 
 That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected  
  | 
1.0Statistical Strength: Very reliable Range of average cost per Basic Translation Algorithm within 2 standard deviations (~95.5% confidence): 0.94 — 1.07>>  | 
1 | 
| 
 Average cost per unit assumes 3 standard rewards per run.  | |||
Other Rewards
| Currency Rewards  | 
||||
|---|---|---|---|---|
| Capt XP | 1st-Run Repeat  | 
748 28  | 
841 31  | 
902 32  | 
| Crew XP | 70 | 85 | 90 | |
| Credits  | 
750 | 900 | 1200 | |
| Chronitons  | 
15 | 20 | 25 | |