Talk Less, Smile More
| Talk Less, Smile More [EA-M3] | |
|---|---|
| Cadet Challenges Ex Astris, Scientia | |
| Mission 3rd |
Type Away Missions |
| < Prev | Next > |
| Mission Rewards | |
Talk Less, Smile More is the third mission in Cadet Challenge Ex Astris, Scientia. It takes place on Alpha Onias II in the Alpha Onias system.
Mission Walkthrough
| Talk Less, Smile More's Information | Talk Less, Smile More's Structure (Colors Info) | |
|---|---|---|
| Introduction: | Refugees of the temporal anomaly crisis are incensed at the requirements to assimilate into Ferengi Traditionalist society. Can you find a compromise? |
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| 1 | ||
| Suggested Traits: |
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| Notes: | Ideal crew are Enterprise-D Picard for Promoted Sisko for and Cadet Sito Jaxa for |
| Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
|---|---|---|---|---|---|
| 1. Prevent Violent Escalation |
Arrest Agitators on Both Sides A. |
Security 85 | 215 | 325 |
— | Trait bonus for tired crew: (+16 | +32 | +56)(+20 | +40 | +70) |
Common Identification Code ★ Constellation Class Schematic (x5) Nova Class Schematic (x10) |
| All of the refugees and Traditionalist Ferengi encouraging violence have been taken into [Character]'s custody. | |||||
| Both sides claim [Character] was unfairly biased in arrests. It takes considerable time to calm the storms. | |||||
| 2. Establish Refugee Camp |
Identify Non-Lucrative Land A. |
Command 85 | 215 | 325 |
— | Trait bonus for tired crew: (+16 | +32 | +56)(+20 | +40 | +70) |
Common Tactical Alert ★ Common Scalpel ★ Uncommon Starfleet Uniform Pattern ★★ |
| [Character] and Traditionalist authorities identify portions of land that could be let go for a reasonable price. | |||||
| The Traditionalists know value is as much as someone is willing to pay, and [Character] pays a lot. | |||||
| 3. Amend Ferengi Law |
Threaten Trade Sanctions A. |
Command 85 | 215 | 325 |
— | Trait bonus for tired crew: (+16 | +32 | +56)(+20 | +40 | +70) |
No Rewards at this Node |
| [Character]'s implications of so much lost profit frightens Traditionalist authorities enough to establish some provisional laws. | |||||
| The Traditionalists call [Character]'s bluff, forcing the Federation to offically issue sanctions. Provisional laws soon follow. | |||||
| Find Way to Monetize B. |
Diplomacy 85 | 215 | 325 |
— | Trait bonus for tired crew: (+16 | +32 | +56)(+20 | +40 | +70) |
No Rewards at this Node | |
| [Character] has convinced the Traditionalists that the refugees will provide a much needed boost to their economy. | |||||
| [Character] is unable to convince the Traditionalists that the refugees will anything but a burden. Trade sanctions follow. | |||||
| 4. Calm Ferengi Protests |
Subdue Protest Leader A. |
Security 85 | 215 | 325 |
— | Trait bonus for tired crew: (+16 | +32 | +56)(+20 | +40 | +70) |
No Rewards at this Node |
| Once [Character] arrest the leader of the protests, the other disgruntled Ferengi give up and go home. | |||||
| [Character]'s arrest of the protest leader only incites the disgruntled Ferengi more. Violence ensues. | |||||
| 5. Enforce Amended Laws |
Arrest Refugee Lawbreakers A. |
Diplomacy 85 | 215 | 325 |
— | Trait bonus for tired crew: (+16 | +32 | +56)(+20 | +40 | +70) |
Common Backpack ★ Common Case Files ★ Rare First Contact Protocol ★★★ |
| [Character]'s arrest of refuges breaking the provisional laws reassures all parties that this situation is sustainable. | |||||
| [Character] arrests innocent refugees, prompting a massive outcry from the refugee population. | |||||
| We have established a set of amended Ferengi laws that will allow the refugees to live on Traditionalist worlds but maintain their dignity. I hope Admiral Riker approves of our solution. | |||||
| We can find no common ground between the Ferengi Traditionalists and the refugees who have nowhere else to turn. We must find some if we are to avoid violence. | |||||
Mission Rewards
Rare Rewards
- Common Backpack ★
- Common Identification Code ★
- Uncommon Tactical Alert ★★
- Common Case Files ★
- Common Scalpel ★
- Constellation Class Schematic (x5)
- Uncommon Starfleet Uniform Pattern ★★
- Rare First Contact Protocol ★★★
- Nova Class Schematic (x10)
Standard Rewards
- Basic Medical Experiment
- Common Identification Code ★
- Basic Hoverball
- Basic Optronic Circuit
- Chronitons (x15)
- Common Andorian Ale ★
- Basic Encoded Communique
- Basic Holoprogram
- Basic Writing PADD (TOS)
- Chronitons (x20)
- Uncommon Prime Directive ★★
- Basic Science Experiment
- Common Pattern Enhancer ★
- Uncommon Starfleet Uniform Pattern ★★
- Chronitons (x25)
Drop Chance
| Mission tested: Talk Less, Smile More [edit]
| |||
| By: SleepingDragon, Captain deMarco, Cpt Nichols & Koba44 (+ more) Date(s): June 2016 – March 2017 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Common Identification Code ★ | 109>> Common Identification Code ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.5Statistical Strength: Very reliable Range of average cost per Common Identification Code ★ within 2 standard deviations (~95.5% confidence): 1.26 — 1.78>> |
1.5 |
| Basic Medical Experiment | 89>> Basic Medical Experiment Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.8Statistical Strength: Very reliable Range of average cost per Basic Medical Experiment within 2 standard deviations (~95.5% confidence): 1.52 — 2.24>> |
1.8 |
| Basic Hoverball | 137>> Basic Hoverball Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.2Statistical Strength: Very reliable Range of average cost per Basic Hoverball within 2 standard deviations (~95.5% confidence): 1.03 — 1.37>> |
1.2 |
| Basic Optronic Circuit | 148>> Basic Optronic Circuit Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.1Statistical Strength: Very reliable Range of average cost per Basic Optronic Circuit within 2 standard deviations (~95.5% confidence): 0.96 — 1.26>> |
1.1 |
|
Average cost per unit assumes 3 standard rewards per run. | |||
| Mission tested: Talk Less, Smile More [edit]
| |||
| By: Crunch, SleepingDragon, R'nali & drsheep (+ more) Date(s): June 2016 – Mar 2018 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Common Andorian Ale ★ | 113>> Common Andorian Ale ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.9Statistical Strength: Very reliable Range of average cost per Common Andorian Ale ★ within 2 standard deviations (~95.5% confidence): 1.63 — 2.31>> |
1.9 |
| Basic Encoded Communique | 157>> Basic Encoded Communique Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.4Statistical Strength: Very reliable Range of average cost per Basic Encoded Communique within 2 standard deviations (~95.5% confidence): 1.21 — 1.6>> |
1.4 |
| Basic Holoprogram | 227>> Basic Holoprogram Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1Statistical Strength: Very reliable Range of average cost per Basic Holoprogram within 2 standard deviations (~95.5% confidence): 0.86 — 1.07>> |
1 |
| Basic Writing PADD (TOS) | 151>> Basic Writing PADD (TOS) Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.4Statistical Strength: Very reliable Range of average cost per Basic Writing PADD (TOS) within 2 standard deviations (~95.5% confidence): 1.25 — 1.67>> |
1.4 |
|
Average cost per unit assumes 3 standard rewards per run. | |||
| Mission tested: Talk Less, Smile More [edit]
| |||
| By: Varietas, R'nali, Koba44 & Siguard (+ more) Date(s): June 2016 – Aug 2017 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Uncommon Prime Directive ★★ | 1076>> Uncommon Prime Directive ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.9Statistical Strength: Very reliable Range of average cost per Uncommon Prime Directive ★★ within 2 standard deviations (~95.5% confidence): 1.84 — 2.05>> |
1.9 |
| Common Pattern Enhancer ★ | 1689>> Common Pattern Enhancer ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.2Statistical Strength: Very reliable Range of average cost per Common Pattern Enhancer ★ within 2 standard deviations (~95.5% confidence): 1.19 — 1.29>> |
1.2 |
| Basic Science Experiment | 2113>> Basic Science Experiment Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1Statistical Strength: Very reliable Range of average cost per Basic Science Experiment within 2 standard deviations (~95.5% confidence): 0.95 — 1.02>> |
1 |
| Uncommon Starfleet Uniform Pattern ★★ | 1383>> Uncommon Starfleet Uniform Pattern ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.5Statistical Strength: Very reliable Range of average cost per Uncommon Starfleet Uniform Pattern ★★ within 2 standard deviations (~95.5% confidence): 1.44 — 1.58>> |
1.5 |
|
Average cost per unit assumes 3 standard rewards per run. | |||
Other Rewards
| Currency Rewards |
||||
|---|---|---|---|---|
| Capt XP | 1st-Run Repeat |
594 24 |
789 29 |
882 32 |
| Crew XP | 55 | 75 | 90 | |
| Credits |
600 | 900 | 1050 | |
| Chronitons |
15 | 20 | 25 | |