Back Into the Fold
| Back Into the Fold [E8-M10] | |
|---|---|
| Episode 8 - The Killing Syndrome | |
| Mission 10th |
Type Away Missions |
| < Prev | Next > |
| Mission Rewards | |
Back Into the Fold is the tenth mission in Episode 8, The Killing Syndrome. It takes place at J'Acov in the Xindus system.
Mission Walkthrough
| Back Into the Fold's Information | Back Into the Fold's Structure (Colors Info) | |
|---|---|---|
| Introduction: | Help the Federation's efforts to dissuade the Xindi from leaving to join the Dominion. | |
| 16 | 20 | 24 | ||
| Suggested Traits: |
| Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
|---|---|---|---|---|---|
| 1. Kickoff Effort |
Give Public Address A. |
Diplomacy 259 | 543 | 945 |
— | Trait bonus for tired crew: (+50 | +105 | +183)(+63 | +132 | +229) |
Basic Orchids Rare Incense ★★★ Super Rare Casing ★★★★ |
| [Character] delivered a stirring address to the Xindi reminiscent of great ones from their own history | |||||
| Choice Failure Message | |||||
| 2. Recruit Federation Members |
Recruit Vulcan Scientists A. |
Science 259 | 543 | 945 |
— | Trait bonus for tired crew: (+50 | +105 | +183)(+63 | +132 | +229) |
No Rewards at this Node |
| [Character] made a logical argument to several top Vulcan scientists who will now aid the Xindi however they can. | |||||
| Choice Failure Message | |||||
| Recruit Andorian Duelists B. |
Security 259 | 543 | 945 |
Veteran | Trait bonus for tired crew: (+50 | +105 | +183)(+63 | +132 | +229) |
No Rewards at this Node | |
| Choice Success Message | |||||
| Choice Failure Message | |||||
| Recruit Tellarite Lawyers C. |
Command 259 | 543 | 945 |
— | Trait bonus for tired crew: (+50 | +105 | +183)(+63 | +132 | +229) |
No Rewards at this Node | |
| Choice Success Message | |||||
| Choice Failure Message | |||||
| 3. Provide Aid on Xindus |
Upgrade Xindi Infrastructure A. |
Engineering 259 | 543 | 945 |
— | Trait bonus for tired crew: (+50 | +105 | +183)(+63 | +132 | +229) |
Rare Database ★★★ Uncommon Clothing Pattern ★★ x2 |
| [Character] works to standardize Xindi infrastructure to support all its species as well as adapt to visitors. | |||||
| Choice Failure Message | |||||
| Train Xindi Warriors B. |
Security 259 | 543 | 945 |
— | Trait bonus for tired crew: (+50 | +105 | +183)(+63 | +132 | +229) |
??? Basic Translation Algorithm | |
| Choice Success Message | |||||
| Choice Failure Message | |||||
| Better Allocate Resources C. |
Diplomacy 259 | 543 | 945 |
— | Trait bonus for tired crew: (+50 | +105 | +183)(+63 | +132 | +229) |
Basic Coffee Uncommon Encoded Communique ★★ | |
| Choice Success Message | |||||
| Choice Failure Message | |||||
| 4. Close Effort |
Win Xindi Representatives Trust A. |
Diplomacy 259 | 543 | 945 |
— | Trait bonus for tired crew: (+50 | +105 | +183)(+63 | +132 | +229) |
Rare Sensor ★★★ Uncommon Security Codes ★★ Super Rare Isolinear Chips ★★★★ |
| Xindi officials are impressed with what [Character] shows them. Perhaps the Federation is worth listening to after all... | |||||
| Choice Failure Message | |||||
| We have shown the Xindi the true nature of the Federation through a relief effort designed to help them rebuild after Hirogen attacks. It remains to be seen whether this will be enough to keep them in the fold. | |||||
| Mission Failed Message | |||||
Mission Rewards
Rare Rewards
- Basic Security Codes
- Uncommon Power Cell ★★
50- Uncommon Alcohol ★★
- Common Furs ★
- Basic Orchids
- Rare Database (Panel) ★★★
- Basic Translation Algorithm
- Rare Sensor ★★★
- Basic Coffee
- Super Rare Casing ★★★★
- Uncommon Clothing Pattern ★★ x2
100- Uncommon Security Codes ★★
- Uncommon Encoded Communique ★★
Standard Rewards
- Super Rare Alcohol ★★★★
- Rare Isolinear Chips ★★★
- Uncommon Database (Panel) ★★
- Common Furs ★
- Basic Synthesized Polymer
- Super Rare Emitter Crystal ★★★★
- Rare Relay ★★★
- Uncommon Furs ★★
- Uncommon Expansion Module ★★
- Uncommon Writing PADD (TNG) ★★
- Super Rare Isolinear Chips ★★★★
- Rare Incense ★★★
- Uncommon Optronic Circuit ★★
Drop Chance
| Mission tested: Back Into the Fold [edit]
| |||
| By: Joker41NAM, Chewable C++ & Middlehead Date(s): December 2017 – Apr 2019 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Super Rare Alcohol ★★★★ | 7>> Super Rare Alcohol ★★★★ Average (mean) runs per drop: 17 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
272.0Statistical Strength: Very unreliable Range of average cost per Super Rare Alcohol ★★★★ within 2 standard deviations (~95.5% confidence): 155.47 — 1085.97>> |
17 |
| Rare Isolinear Chips ★★★ | 16>> Rare Isolinear Chips ★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
119.0Statistical Strength: Somewhat unreliable Range of average cost per Rare Isolinear Chips ★★★ within 2 standard deviations (~95.5% confidence): 79.9 — 233.04>> |
7.4 |
| Uncommon Database (Panel) ★★ | 90>> Uncommon Database (Panel) ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.2Statistical Strength: Very reliable Range of average cost per Uncommon Database (Panel) ★★ within 2 standard deviations (~95.5% confidence): 17.89 — 25.88>> |
1.3 |
| Common Furs ★ | 128>> Common Furs ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.9Statistical Strength: Very reliable Range of average cost per Common Furs ★ within 2 standard deviations (~95.5% confidence): 13.03 — 17.33>> |
0.9 |
| Basic Synthesized Polymer | 116>> Basic Synthesized Polymer Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.4Statistical Strength: Very reliable Range of average cost per Basic Synthesized Polymer within 2 standard deviations (~95.5% confidence): 14.24 — 19.37>> |
1 |
|
Average cost per unit assumes 3 standard rewards per run. | |||
| Mission tested: Back Into the Fold [edit]
| |||
| By: Darxide & Joker41NAM Date(s): Dec 2017 – Dec 2017 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Super Rare Emitter Crystal ★★★★ | 1>>Unable to display streak info |
220.0Statistical Strength: Nearly useless Range of average cost per Super Rare Emitter Crystal ★★★★ within 2 standard deviations (~95.5% confidence): 73.33 — Infinity>> |
11 |
| Rare Relay ★★★ | 1>>Unable to display streak info |
220.0Statistical Strength: Nearly useless Range of average cost per Rare Relay ★★★ within 2 standard deviations (~95.5% confidence): 73.33 — Infinity>> |
11 |
| Uncommon Furs ★★ | 12>> Uncommon Furs ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.3Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Furs ★★ within 2 standard deviations (~95.5% confidence): 12.49 — 34.44>> |
0.9 |
| Uncommon Expansion Module ★★ | 19>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11.6Statistical Strength: Fairly reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 8.88 — 16.62>> |
0.6 |
|
Average cost per unit assumes 3 standard rewards per run. Please Do NOT include results from "Double-Up" Adwarps. Double-Up results are not random and will skew results. Warning 2: Above results flagged as preliminary due to small sample size. | |||
| Mission tested: Back Into the Fold [edit]
| |||
| By: Crunch, Henka, WaldoMag & middlehead Date(s): January 2018 – May 2025 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Uncommon Writing PADD (TNG) ★★ | 67>> Uncommon Writing PADD (TNG) ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
48.4Statistical Strength: Fairly reliable Range of average cost per Uncommon Writing PADD (TNG) ★★ within 2 standard deviations (~95.5% confidence): 39.52 — 62.28>> |
2 |
| Super Rare Isolinear Chips ★★★★ | 36>> Super Rare Isolinear Chips ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
90.0Statistical Strength: Fairly reliable Range of average cost per Super Rare Isolinear Chips ★★★★ within 2 standard deviations (~95.5% confidence): 68.26 — 132.07>> |
3.8 |
| Rare Incense ★★★ | 150>> Rare Incense ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.6Statistical Strength: Very reliable Range of average cost per Rare Incense ★★★ within 2 standard deviations (~95.5% confidence): 19.12 — 24.82>> |
0.9 |
| Uncommon Optronic Circuit ★★ | 152>> Uncommon Optronic Circuit ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.3Statistical Strength: Very reliable Range of average cost per Uncommon Optronic Circuit ★★ within 2 standard deviations (~95.5% confidence): 18.89 — 24.46>> |
0.9 |
|
Average cost per unit assumes 3 standard rewards per run. | |||
Other Rewards
| Currency Rewards |
||||
|---|---|---|---|---|
| Capt XP | 1st-Run Repeat |
923 33 |
994 34 |
1034 34 |
| Crew XP | 96 | 108 | ?? | |
| Training XP |
Warp 1 Warp 10 |
?? ?? |
?? ?? |
?? ?? |
| Credits |
regular Warp 1 |
1200 ?? |
1500 ?? |
1800 ?? |