Field Modifications
Field Modifications [E8-M3] | |
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Episode 8 - The Killing Syndrome | |
Mission 3rd |
Type Away Missions |
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Mission Rewards |
Field Modifications is the third mission in Episode 8, The Killing Syndrome. It takes place at Xindus in the Xindus system.
Mission Walkthrough
Field Modifications's Information | Field Modifications's Structure (Colors Info) | |
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Introduction: | Hostile Hirogen are after the Dominion, hiding in Xindi space. Upgrade their ships' weapons and defenses to overpower the Hirogen in combat. | |
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16 | 20 | 24 ![]() | |
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Research Hirogen Schematics |
Determine Hirogen Capabilities A. ![]() |
Command ![]() 235 | 493 | 893 |
— | Trait bonus for tired crew: (+48 | +100 | +182)(+60 | +126 | +228) |
Uncommon Database (Panel) ★★![]() Uncommon Security Codes ★★ |
[Character] used Voyager’s scans of Hirogen ships to determine where the Xindi need to improve their tactical systems. | |||||
Choice Failure Message | |||||
2. Overcome Outclassed Weaponry |
Attempt to Maximize Resources A. ![]() |
Security ![]() 235 | 493 | 893 |
— | Trait bonus for tired crew: (+48 | +100 | +182)(+60 | +126 | +228) |
No Rewards at this Node |
[Character] has successfully overloaded the main torpedo warheads, a dangerous but effective combat solution. | |||||
Choice Failure Message | |||||
Boost Phaser Output B. ![]() |
Engineering ![]() 235 | 493 | 893 |
— | Trait bonus for tired crew: (+48 | +100 | +182)(+60 | +126 | +228) |
No Rewards at this Node | |
[Character] has overamplified the phaser capacitors on an inverse flux cycle, returning a fifty percent higher output. | |||||
Choice Failure Message | |||||
3. Optimize Deflector Shield Nutation |
Barter for Deflector Parts A. ![]() |
Diplomacy ![]() 235 | 493 | 893 |
Ferengi | Trait bonus for tired crew: (+48 | +100 | +182)(+60 | +126 | +228) |
Basic Ancient Film Common IDIC ★ Rare Database (Panel) ★★★ |
[Character] was able to convince a Federation ship to give up a newly-installed deflector module for use by the Xindi. | |||||
Choice Failure Message | |||||
Enhance Shield Modulators B. ![]() |
Science ![]() 235 | 493 | 893 |
— | Trait bonus for tired crew: (+48 | +100 | +182)(+60 | +126 | +228) |
Uncommon Emitter Crystal ★★ Common Security Codes ★ ![]() | |
[Character] came up with a way to alter the shield modulation frequencies to repel Hirogen phaser weapons. | |||||
Choice Failure Message | |||||
4. Test Against Live Opponent |
Destroy Hirogen Scout Drone A. ![]() |
Security ![]() 235 | 493 | 893 |
— | Trait bonus for tired crew: (+48 | +100 | +182)(+60 | +126 | +228) |
![]() Basic Orchids Uncommon Encoded Communique ★★ |
[Character] performed a successful live-fire test of the new weapons upgrades against a passing Hirogen scout drone. | |||||
Choice Failure Message | |||||
Our crew has successfully improved the Xindi's ships to better withstand a Hirogen attack. We have leveled the playing field, should they need to fight. | |||||
Mission Failed Message |
Mission Rewards
Rare Rewards

50
- Basic Ancient Film
- Uncommon Database (Panel) ★★
- Uncommon Emitter Crystal ★★

50
- Basic Orchids
- Common Security Codes ★
- Common IDIC ★

5000
- Uncommon Security Codes ★★
- Uncommon Encoded Communique ★★
- Rare Database (Panel) ★★★
Standard Rewards

- Basic Bloodwine
- Super Rare Microconnector ★★★★
- Rare Synthesized Polymer ★★★
- Common Optronic Circuit ★
- Basic Polyalloy

- Uncommon Astrometric Chart ★★
- Basic Laser Scalpel
- Super Rare Sensor ★★★★
- Uncommon Incense ★★
Drop Chance
Mission tested: Field Modifications ![]() [edit]
| |||
By: Middlehead & Elynduil Date(s): Mar 2018 – Jun 2018 | |||
Item | Units | ![]() |
Runs/Drop |
---|---|---|---|
Basic Bloodwine | 14>> Basic Bloodwine Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
45.7Statistical Strength: Somewhat unreliable Range of average cost per Basic Bloodwine within 2 standard deviations (~95.5% confidence): 30.39 — 92.26>> |
2.9 |
Super Rare Microconnector ★★★★ | 1>> Super Rare Microconnector ★★★★ Average (mean) runs per drop: 40 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
640.0Statistical Strength: Nearly useless Range of average cost per Super Rare Microconnector ★★★★ within 2 standard deviations (~95.5% confidence): 213.33 — Infinity>> |
40 |
Rare Synthesized Polymer ★★★ | 4>> Rare Synthesized Polymer ★★★ Average (mean) runs per drop: 10 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
160.0Statistical Strength: Nearly useless Range of average cost per Rare Synthesized Polymer ★★★ within 2 standard deviations (~95.5% confidence): 80.51 — 12612.82>> |
10 |
Common Optronic Circuit ★ | 61>> Common Optronic Circuit ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
10.5Statistical Strength: Very reliable Range of average cost per Common Optronic Circuit ★ within 2 standard deviations (~95.5% confidence): 8.89 — 12.8>> |
0.7 |
Basic Polyalloy | 40>> Basic Polyalloy Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.0Statistical Strength: Fairly reliable Range of average cost per Basic Polyalloy within 2 standard deviations (~95.5% confidence): 12.71 — 21.6>> |
1 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Field Modifications ![]() [edit]
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By: koba44, CMO Zoidberg, Terfin & middlehead (+2 more) Date(s): Dec 2017 – Mar 2021 | |||
Item | Units | ![]() |
Runs/Drop |
---|---|---|---|
Super Rare Furs ★★★★ | 39>> Super Rare Furs ★★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
167.7Statistical Strength: Fairly reliable Range of average cost per Super Rare Furs ★★★★ within 2 standard deviations (~95.5% confidence): 127.62 — 244.44>> |
8.4 |
Rare Casing ★★★ | 214>> Rare Casing ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
30.6Statistical Strength: Very reliable Range of average cost per Rare Casing ★★★ within 2 standard deviations (~95.5% confidence): 27.26 — 34.77>> |
1.5 |
Uncommon Incense ★★ | 346>> Uncommon Incense ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.9Statistical Strength: Very reliable Range of average cost per Uncommon Incense ★★ within 2 standard deviations (~95.5% confidence): 17.4 — 20.69>> |
0.9 |
Uncommon Sensor ★★ | 382>> Uncommon Sensor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.1Statistical Strength: Very reliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 15.85 — 18.61>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Field Modifications ![]() [edit]
| |||
By: middlehead, Crunch, WaldoMag & Siguard (+1 more) Date(s): Dec 2017 – Oct 2023 | |||
Item | Units | ![]() |
Runs/Drop |
---|---|---|---|
Uncommon Astrometric Chart ★★ | 78>> Uncommon Astrometric Chart ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.6Statistical Strength: Very reliable Range of average cost per Uncommon Astrometric Chart ★★ within 2 standard deviations (~95.5% confidence): 17.51 — 25.07>> |
0.9 |
Basic Laser Scalpel | 27>> Basic Laser Scalpel Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
59.6Statistical Strength: Fairly reliable Range of average cost per Basic Laser Scalpel within 2 standard deviations (~95.5% confidence): 43.82 — 92.91>> |
2.5 |
Super Rare Sensor ★★★★ | 11>> Super Rare Sensor ★★★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
146.2Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Sensor ★★★★ within 2 standard deviations (~95.5% confidence): 92.07 — 354.6>> |
6.1 |
Uncommon Incense ★★ | 85>> Uncommon Incense ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.9Statistical Strength: Very reliable Range of average cost per Uncommon Incense ★★ within 2 standard deviations (~95.5% confidence): 16.24 — 22.66>> |
0.8 |
Average cost per unit assumes 3 standard rewards per run. Some time before 2018/03/29, it appears that Basic Micro-Optic Drill has been replaced with Basic Laser Scalpel. Data has been reset. 2018/4/4 Data was readded. Was a mistake at least from the point the data was recorded |
Other Rewards
Currency Rewards |
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Capt XP | 1st-Run Repeat |
902 32 |
994 34 |
1034 34 |
Crew XP | 92 | 108 | 116 | |
Training XP |
Warp 1 Warp 10 |
?? ?? |
?? ?? |
245 ?? |
Credits![]() |
regular Warp 1 |
1200 ?? |
1500 ?? |
1800 1260 |