Stealing the Stars
| Stealing the Stars [I-M7] | |
|---|---|
| Distress Calls Infinity | |
| Mission 7th |
Type Space Battle |
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| Mission Rewards | |
| “ | A Galaxy-class starship was stolen from spacedock, and your vessel is closest to its last position. Comm chatter indicates the theft was executed by Nausicaan pirates... but I have my doubts. Disable the ship so we can find out who we're really up against. | ” |
| ~ Admiral William T. Riker |
Stealing the Stars is the seventh distress call mission in the Infinity series. It takes place at Saturn in the Terran system.
Mission Walkthrough
| Empty Vessel | |||||
|---|---|---|---|---|---|
| Against: Suspected Nausicaan Pirates in a Galaxy Class Ship Chroniton cost: 4 | 20 | 24 | |||||
| Shields | 16000 | 43660 | 72000 | ||
| Hull | 38000 | 80000 | 140000 | ||
| Attack | 2 | 3 | 5 | ||
| Accuracy | 2 | 3 | 5 | ||
| Evasion | 2 | 4 | 5 | ||
| Attack Power | 1700 | 2500 | 3700 | ||
| Attack Speed | 1.03 | 1.03 | 1.03 | ||
| Accuracy Power | 1600 | 2400 | 3600 | ||
| Evasion Power | 1600 | 2700 | 3900 | ||
| Shield Regeneration | 800 | 1200 | 1600 | ||
| Crit Rating | 800 | 800 | 800 | ||
| Crit Bonus | 8000 | 8000 | 10000 | ||
| We've disabled the stolen Galaxy-class starship, lowering its shields and blocking any path for its shuttlecraft or escape pods. Now to discover who is relaly behind this daring attempt... | |||||
| Mission Failed Message | |||||
Mission Rewards
Standard Rewards
- Basic Command Communicator
- Basic Gold-Pressed Latinum
- Basic Expansion Module
- Basic Optronic Circuit
- Rare Alcohol ★★★
- Rare Clothing Pattern ★★★
- Uncommon Optronic Circuit ★★
- Common Polyalloy ★
- Uncommon Tricorder (DSC) ★★
- Super Rare Isolinear Chips ★★★★
- Rare Power Cell ★★★
- Uncommon Clothing Pattern ★★
Drop Chance
| Mission tested: Stealing the Stars [edit]
| |||
| By: middlehead Date(s): Jan 2019 – Sept 2020 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Basic Command Communicator | 22>> Basic Command Communicator Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
31.8Statistical Strength: Somewhat unreliable Range of average cost per Basic Command Communicator within 2 standard deviations (~95.5% confidence): 22.44 — 54.65>> |
8 |
| Basic Gold-Pressed Latinum | 193>> Basic Gold-Pressed Latinum Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3.6Statistical Strength: Very reliable Range of average cost per Basic Gold-Pressed Latinum within 2 standard deviations (~95.5% confidence): 3.25 — 4.1>> |
0.9 |
| Basic Expansion Module | 165>> Basic Expansion Module Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.2Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 3.76 — 4.87>> |
1.1 |
| Basic Optronic Circuit | 145>> Basic Optronic Circuit Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.8Statistical Strength: Very reliable Range of average cost per Basic Optronic Circuit within 2 standard deviations (~95.5% confidence): 4.23 — 5.62>> |
1.2 |
|
Average cost per unit assumes 3 standard rewards per run. | |||
| Mission tested: Stealing the Stars [edit]
| |||
| By: middlehead & Koba44 Date(s): Jan 2019 – Jan 2024 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Rare Alcohol ★★★ | 59>> Rare Alcohol ★★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
129.5Statistical Strength: Fairly reliable Range of average cost per Rare Alcohol ★★★ within 2 standard deviations (~95.5% confidence): 103.29 — 173.51>> |
6.5 |
| Rare Clothing Pattern ★★★ | 221>> Rare Clothing Pattern ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
34.6Statistical Strength: Very reliable Range of average cost per Rare Clothing Pattern ★★★ within 2 standard deviations (~95.5% confidence): 30.84 — 39.33>> |
1.7 |
| Uncommon Optronic Circuit ★★ | 442>> Uncommon Optronic Circuit ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.3Statistical Strength: Very reliable Range of average cost per Uncommon Optronic Circuit ★★ within 2 standard deviations (~95.5% confidence): 16.09 — 18.68>> |
0.9 |
| Common Polyalloy ★ | 424>> Common Polyalloy ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18Statistical Strength: Very reliable Range of average cost per Common Polyalloy ★ within 2 standard deviations (~95.5% confidence): 16.73 — 19.52>> |
0.9 |
|
Average cost per unit assumes 3 standard rewards per run. | |||
| Mission tested: Stealing the Stars [edit]
| |||
| By: middlehead, koba44, Trojanneil & WaldoMag (+2 more) Date(s): Jan 2019 – June 2025 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Uncommon Tricorder (DSC) ★★ | 851>> Uncommon Tricorder (DSC) ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
55.9Statistical Strength: Very reliable Range of average cost per Uncommon Tricorder (DSC) ★★ within 2 standard deviations (~95.5% confidence): 52.59 — 59.72>> |
2.3 |
| Super Rare Isolinear Chips ★★★★ | 504>> Super Rare Isolinear Chips ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
94.4Statistical Strength: Very reliable Range of average cost per Super Rare Isolinear Chips ★★★★ within 2 standard deviations (~95.5% confidence): 87.01 — 103.23>> |
3.9 |
| Rare Power Cell ★★★ | 2336>> Rare Power Cell ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.4Statistical Strength: Very reliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 19.74 — 21.05>> |
0.8 |
| Uncommon Clothing Pattern ★★ | 2258>> Uncommon Clothing Pattern ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.1Statistical Strength: Very reliable Range of average cost per Uncommon Clothing Pattern ★★ within 2 standard deviations (~95.5% confidence): 20.4 — 21.8>> |
0.9 |
|
Average cost per unit assumes 3 standard rewards per run. | |||
Other Rewards
| Currency Rewards |
||||
|---|---|---|---|---|
| Capt XP | 1st-Run Repeat |
994 34 |
||
| Crew XP | 105 | 114 | ||
| Training XP |
Warp 1 Warp 10 |
230 2210 |
||
| Credits |
regular Warp 1 |
1500 |
1800 | |