For the People
| For the People [E4-M12] | |
|---|---|
| Episode 4 - Hostile Takeover | |
| Mission 12th |
Type Away Team |
| < Prev | Next > |
| Mission Rewards | |
For the People is the twelfth mission in Episode 4, Hostile Takeover. It takes place at Volchok Prime in the Volchok system.
Mission Walkthrough
| For the People's Information | For the People's Structure (Colors Info) | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Introduction: | Rom has mismanaged a Traditionalist rally so badly that Ferengi are starting to wonder if they can run the Alliance. Get the rally back on track! |
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| 10 | 16 | 20 | ||||||||||
| Suggested Traits: |
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| Notes: | One node requires a Changeling or Hologram with Command. |
| Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
|---|---|---|---|---|---|
| 1. Prevent Faction Infighting |
Accommodate Merchant Factions A. |
Diplomacy 114 | 234 | 515 |
— | Trait bonus for tired crew: (+21 | +44 | +97)(+27 | +55 | +122) |
Uncommon Tactical Alert ★★ Rare Mr. Scott's Toolbox ★★★ Rare Microconnector ★★★ |
| [Character] used their experience to address many minor concerns of the merchants, allowing the rally to start. | |||||
| [Character] did little to prevent the various merchants from infighting. The rally is off to a rough start. | |||||
| 2. Bolster Rom's Credibility |
Bribe Opponents to Be Silent A. |
Diplomacy 114 | 234 | 515 |
— | Trait bonus for tired crew: (+21 | +44 | +97)(+27 | +55 | +122) |
No Rewards at this Node |
| [Character] convinces one of Rom's greatest critics the value in supporting his efforts... for a price. | |||||
| [Character] is unable to convince Rom's greatest critics to hold their tongues. | |||||
| Find Dirt on Opponent B. |
Security 114 | 234 | 515 |
— | Trait bonus for tired crew: (+21 | +44 | +97)(+27 | +55 | +122) |
No Rewards at this Node | |
| [Character] manages to learn that one of Rom's opponents helped a female gain profit, and blackmails them! | |||||
| [Character] failed to find anything that could help Rom gain an advantage over any opponents. | |||||
| 3. Stifle Progressive Protesters |
Stifle Protesters with Holograms A. |
Science 114 | 234 | 515 |
Choose 2.A | Trait bonus for tired crew: (+21 | +44 | +97)(+27 | +55 | +122) |
Uncommon Toolbox ★★ Rare Opera ★★★ Super Rare Polyalloy ★★★★ |
| Protesters fail to gain any ears thanks to [Character]'s hologram supporters! | |||||
| [Character] tried to drown out the protesters with fake holograms, but no one was convinced! | |||||
| Identify and Arrest Protesters B. |
Security 114 | 234 | 515 |
Choose 2.B | Trait bonus for tired crew: (+21 | +44 | +97)(+27 | +55 | +122) |
Uncommon Parametric Scanner ★★ Uncommon Data's Tricorder ★★ Super Rare Alcohol ★★★★ | |
| [Character] quickly noted the loudest among Rom's opponents and had them secured until the rally is over. | |||||
| All [Character] did was arrest several innocent bystanders, making Rom look even worse. | |||||
| 4. Deliver Traditionalist Speech |
Mix Confidence Drink for Rom A. |
Medicine 114 | 234 | 515 |
— | Trait bonus for tired crew: (+21 | +44 | +97)(+27 | +55 | +122) |
Uncommon Temporal Prime Directive ★★ Rare Dissection Tools ★★★ Super Rare Sensor ★★★★ |
| [Character] convinces Rom that a simple cocktail will energize his speech and that he cannot fail. He delivers a stirring speech. | |||||
| [Character] fails to help Rom's confidence by convincing him that a drink will energize him. Rom blunders the speech. | |||||
| Deliver Speech as Rom B. |
Command 114 | 234 | 515 |
Changeling or Hologram |
No trait bonuses. | Uncommon NX-01 Cap ★★ Rare Cranial Implant ★★★ Rare Subprocessor ★★★ | |
| [Character] disguises themselves as Rom and issues a powerful speech invigorating the Traditionalists. | |||||
| [Character]'s disguise fails and they lose the Traditionalist crowd. The infighting heightens and the mission fails. | |||||
| Our away team stepped in and ended Rom's disastrous rally on a high note, saving the Traditionalists' reputation. It's clear Rom is a danger to their cause. | |||||
| Our away team has so far been unable to impress the Ferengi present at a disastrous rally for the Traditionalists, held by Quark's well-meaning brother, Rom. | |||||
Mission Rewards
Rare Rewards
- Uncommon Tactical Alert ★★
- Uncommon NX-01 Cap ★★
- Uncommon Temporal Prime Directive ★★
- Uncommon Toolbox ★★
- Uncommon Parametric Scanner ★★
- Rare Dissection Tools ★★★
- Rare Opera ★★★
- Rare Mr. Scott's Toolbox ★★★
- Rare Cranial Implant ★★★
- Uncommon Data's Tricorder ★★
- Super Rare Polyalloy ★★★★
- Super Rare Alcohol ★★★★
- Super Rare Sensor ★★★★
- Rare Microconnector ★★★
- Rare Subprocessor ★★★
Standard Rewards
- Rare Clothing Pattern ★★★
- Uncommon Authorization Code ★★
- Uncommon Sensor ★★
- Uncommon Database (Panel) ★★
- Common Emitter Crystal ★
- Uncommon Combadge (DS9) ★★
- Super Rare Database (Panel) ★★★★
- Rare Casing ★★★
- Uncommon Isolinear Chips ★★
- Common Sensor ★
- Super Rare Clothing Pattern ★★★★
- Rare Power Cell ★★★
- Uncommon Expansion Module ★★
- Uncommon Relay ★★
Drop Chance
| Mission tested: For the People [edit]
| |||
| By: Siguard, Fubamh, R'nali & Chapey (+ more) Date(s): July 2016–Oct 2021 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Uncommon Authorization Code ★★ | 32>> Uncommon Authorization Code ★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
85.6Statistical Strength: Fairly reliable Range of average cost per Uncommon Authorization Code ★★ within 2 standard deviations (~95.5% confidence): 63.58 — 131.09>> |
8.6 |
| Rare Clothing Pattern ★★★ | 23>> Rare Clothing Pattern ★★★ Average (mean) runs per drop: 12 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
119.1Statistical Strength: Somewhat unreliable Range of average cost per Rare Clothing Pattern ★★★ within 2 standard deviations (~95.5% confidence): 84.41 — 202.4>> |
11.9 |
| Uncommon Database (Panel) ★★ | 32>> Uncommon Database (Panel) ★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
85.6Statistical Strength: Fairly reliable Range of average cost per Uncommon Database (Panel) ★★ within 2 standard deviations (~95.5% confidence): 63.58 — 131.09>> |
8.6 |
| Uncommon Sensor ★★ | 48>> Uncommon Sensor ★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
57.1Statistical Strength: Fairly reliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 44.59 — 79.31>> |
5.7 |
| Common Emitter Crystal ★ | 687>> Common Emitter Crystal ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4Statistical Strength: Very reliable Range of average cost per Common Emitter Crystal ★ within 2 standard deviations (~95.5% confidence): 3.87 — 4.12>> |
0.4 |
|
Average cost per unit assumes 3 standard rewards per run. | |||
| Mission tested: For the People [edit]
| |||
| By: middlehead, drsheep, Terfin & SleepingDragon (+ more) Date(s): Mar 2017 – Jan 2022 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Uncommon Combadge (DS9) ★★ | 115>> Uncommon Combadge (DS9) ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
46.6Statistical Strength: Very reliable Range of average cost per Uncommon Combadge (DS9) ★★ within 2 standard deviations (~95.5% confidence): 39.65 — 56.54>> |
2.9 |
| Super Rare Database (Panel) ★★★★ | 21>> Super Rare Database (Panel) ★★★★ Average (mean) runs per drop: 16 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
255.2Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Database (Panel) ★★★★ within 2 standard deviations (~95.5% confidence): 178.23 — 449.42>> |
16 |
| Rare Casing ★★★ | 11>> Rare Casing ★★★ Average (mean) runs per drop: 31 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
487.3Statistical Strength: Somewhat unreliable Range of average cost per Rare Casing ★★★ within 2 standard deviations (~95.5% confidence): 304.54 — 1218.22>> |
30.5 |
| Uncommon Isolinear Chips ★★ | 256>> Uncommon Isolinear Chips ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.9Statistical Strength: Very reliable Range of average cost per Uncommon Isolinear Chips ★★ within 2 standard deviations (~95.5% confidence): 18.9 — 23.47>> |
1.3 |
| Common Sensor ★ | 602>> Common Sensor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.9Statistical Strength: Very reliable Range of average cost per Common Sensor ★ within 2 standard deviations (~95.5% confidence): 8.47 — 9.39>> |
0.6 |
|
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. | |||
| Mission tested: For the People [edit]
| |||
| By: middlehead, Species 8471, ct & Octarolakh (+1 more) Date(s): Apr 2017 – Jan 2024 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Super Rare Clothing Pattern ★★★★ | 62>> Super Rare Clothing Pattern ★★★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
127.4Statistical Strength: Fairly reliable Range of average cost per Super Rare Clothing Pattern ★★★★ within 2 standard deviations (~95.5% confidence): 102.15 — 169.3>> |
6.4 |
| Rare Power Cell ★★★ | 230>> Rare Power Cell ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
34.4Statistical Strength: Very reliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 30.71 — 38.96>> |
1.7 |
| Uncommon Expansion Module ★★ | 455>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.4Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 16.17 — 18.74>> |
0.9 |
| Uncommon Relay ★★ | 438>> Uncommon Relay ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18Statistical Strength: Very reliable Range of average cost per Uncommon Relay ★★ within 2 standard deviations (~95.5% confidence): 16.76 — 19.52>> |
0.9 |
|
Average cost per unit assumes 3 standard rewards per run. | |||
Other Rewards
| Currency Rewards |
||||
|---|---|---|---|---|
| Capt XP | 1st-Run Repeat |
748 28 |
902 # |
# # |
| Crew XP | 72 | 92 | # | |
| Training XP |
Warp 1 Warp 10 |
? ? |
? ? |
? ? |
| Credits |
regular Warp 1 |
752 ? |
1200 ? |
? ? |
Notes
- This mission's locked node (4B) requires a hologram or changeling character to complete. With the August 2018 release of the super rare Diseased Changeling Founder, a legendary crew is no longer required. Strangely, Rom cannot impersonate himself.