Proven Toxicity
| Proven Toxicity [E8-M14A] | |
|---|---|
| Episode 8 - The Killing Syndrome | |
| Mission 14th |
Type Away Missions |
| < Prev | |
| Mission Rewards | |
Proven Toxicity is the fourteenth mission in Episode 8, The Killing Syndrome. It takes place at Saturn in the Terran system.
- This mission is only available if you choose Hirogen Victory, otherwise the mission will be Going Viral for choosing Dominion Victory.
Mission Walkthrough
| Proven Toxicity's Information | Proven Toxicity's Structure (Colors Info) | |
|---|---|---|
| Introduction: | Help the Hirogen decimate their prey by releasing a biological weapon targeting the Founders, leaders of the Dominion! | |
| 16 | 20 | 24 | ||
| Suggested Traits: |
| Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
|---|---|---|---|---|---|
| 1. Retrieve Toxins |
Convince Xindi to Help A. |
Command 289 | 606 | 1011 |
— | Trait bonus for tired crew: (+?? | +?? | +198)(+?? | +?? | +248) |
{{}} Uncommon Synthesized Polymer ★★ Super Rare Polyalloy ★★★★ |
| Choice Success Message | |||||
| Choice Failure Message | |||||
| 2. Deploy Airborne Toxins |
Sabotage Ship Life Support A. |
Engineering 289 | 606 | 1011 |
— | Trait bonus for tired crew: (+?? | +?? | +198)(+?? | +?? | +248) |
No Rewards at this Node |
| Choice Success Message | |||||
| Choice Failure Message | |||||
| Arrange Meeting with Founders B. |
Diplomacy 289 | 606 | 1011 |
— | Trait bonus for tired crew: (+?? | +?? | +198)(+?? | +?? | +248) |
No Rewards at this Node | |
| Choice Success Message | |||||
| Choice Failure Message | |||||
| 3. Deploy Water Toxins |
Poison Resting Containers A. |
Security 289 | 606 | 1011 |
— | Trait bonus for tired crew: (+?? | +119 | +198)(+?? | +149 | +248) |
{{}} Basic Ancient Film Rare Furs ★★★ |
| Choice Success Message | |||||
| Choice Failure Message | |||||
| Toast to Future Peace B. |
Diplomacy 289 | 606 | 1011 |
— | Trait bonus for tired crew: (+?? | +?? | +198)(+?? | +?? | +248) |
Basic Translation Algorithm Basic Holoprogram x2 | |
| Choice Success Message | |||||
| Choice Failure Message | |||||
| 4. Deploy Trigger Toxin |
Expose Infected to Great Link A. |
Security 289 | 606 | 1011 |
— | Trait bonus for tired crew: (+?? | +?? | +198)(+?? | +?? | +248) |
{{}} {{}} |
| Choice Success Message | |||||
| Choice Failure Message | |||||
| Mission Passed Message | |||||
| Mission Failed Message | |||||
Mission Rewards
Rare Rewards
50- Basic Holoprogram
- Basic Translation Algorithm
- Common Holoprogram ★
- Uncommon Synthesized Polymer ★★
- Basic Ancient Film
75
75
100- Basic Holoprogram x2
- Rare Furs ★★★
- Super Rare Polyalloy ★★★★
Standard Rewards
- Super Rare Power Cell ★★★★
- Rare Isolinear Chips ★★★
- Uncommon Subprocessor ★★
- Common Casing ★
- Basic Microconnector
- Super Rare Expansion Module ★★★★
- Rare Clothing Pattern ★★★
- Uncommon Incense ★★
- Uncommon Clothing Pattern ★★
- Uncommon Combadge (DS9) ★★
- Basic Encoded Communique
- Super Rare Power Cell ★★★★
- Uncommon Spices ★★
Drop Chance
| Mission tested: Proven Toxicity [edit]
| |||
| By: Elynduil, Siguard, koba44 & WaldoMag Date(s): Jan 2018 – Jun 2018 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Super Rare Power Cell ★★★★ | 3>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 27 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
432.0Statistical Strength: Nearly useless Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 200.94 — Infinity>> |
27 |
| Rare Isolinear Chips ★★★ | 14>> Rare Isolinear Chips ★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
92.6Statistical Strength: Somewhat unreliable Range of average cost per Rare Isolinear Chips ★★★ within 2 standard deviations (~95.5% confidence): 60.9 — 192.84>> |
5.8 |
| Uncommon Subprocessor ★★ | 54>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
24.0Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 19.35 — 31.6>> |
1.5 |
| Common Casing ★ | 95>> Common Casing ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
13.6Statistical Strength: Very reliable Range of average cost per Common Casing ★ within 2 standard deviations (~95.5% confidence): 11.76 — 16.25>> |
0.9 |
| Basic Microconnector | 77>> Basic Microconnector Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.8Statistical Strength: Very reliable Range of average cost per Basic Microconnector within 2 standard deviations (~95.5% confidence): 14.16 — 20.75>> |
1.1 |
|
Average cost per unit assumes 3 standard rewards per run. | |||
| Mission tested: Proven Toxicity [edit]
| |||
| By: Elynduil Date(s): Jun 2018 – Jun 2018 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Super Rare Expansion Module ★★★★ | 3>>Unable to display streak info |
133.3Statistical Strength: Nearly useless Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 62.45 — Infinity>> |
6.7 |
| Rare Clothing Pattern ★★★ | 12>> Rare Clothing Pattern ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
33.3Statistical Strength: Somewhat unreliable Range of average cost per Rare Clothing Pattern ★★★ within 2 standard deviations (~95.5% confidence): 21.92 — 69.55>> |
1.7 |
| Uncommon Incense ★★ | 23>> Uncommon Incense ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.4Statistical Strength: Fairly reliable Range of average cost per Uncommon Incense ★★ within 2 standard deviations (~95.5% confidence): 13.07 — 25.97>> |
0.9 |
| Uncommon Clothing Pattern ★★ | 22>> Uncommon Clothing Pattern ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.2Statistical Strength: Fairly reliable Range of average cost per Uncommon Clothing Pattern ★★ within 2 standard deviations (~95.5% confidence): 13.55 — 27.64>> |
0.9 |
|
Average cost per unit assumes 3 standard rewards per run. Please Do NOT include results from "Double-Up" Adwarps. Double-Up results are not random and will skew results. Warning 2: Above results flagged as preliminary due to small sample size. | |||
| Mission tested: Proven Toxicity [edit]
| |||
| By: Elynduil, koba44 & WaldoMag Date(s): Jun 2018 – Jan 2019 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Uncommon Combadge (DS9) ★★ | 88>> Uncommon Combadge (DS9) ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.7Statistical Strength: Very reliable Range of average cost per Uncommon Combadge (DS9) ★★ within 2 standard deviations (~95.5% confidence): 17.75 — 24.9>> |
0.9 |
| Basic Encoded Communique | 33>> Basic Encoded Communique Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
55.3Statistical Strength: Fairly reliable Range of average cost per Basic Encoded Communique within 2 standard deviations (~95.5% confidence): 41.79 — 81.61>> |
2.3 |
| Super Rare Power Cell ★★★★ | 19>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
96.0Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 66.65 — 171.51>> |
4 |
| Uncommon Spices ★★ | 88>> Uncommon Spices ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.7Statistical Strength: Very reliable Range of average cost per Uncommon Spices ★★ within 2 standard deviations (~95.5% confidence): 17.75 — 24.9>> |
0.9 |
|
Average cost per unit assumes 3 standard rewards per run. | |||
Other Rewards
| Currency Rewards |
||||
|---|---|---|---|---|
| Capt XP | 1st-Run Repeat |
?? 33 |
?? 34 |
?? 34 |
| Crew XP | ?? | ?? | ?? | |
| Training XP |
Warp 1 Warp 10 |
?? 1960 |
?? 2210 |
?? 2395 |
| Credits |
regular Warp 1 |
?? 840 |
?? 1050 |
?? 1260 |