Mortals and Mayhem
| Mortals and Mayhem [DE-M6] | |
|---|---|
| Distress Calls Delphic Expanse | |
| Mission 6th |
Type Away Team |
| < Prev | Next > |
| Mission Rewards | |
Mortals and Mayhem is the sixth distress call in The Delphic Expanse. It takes place at Marr in the Omicron Theta system.
Mission Walkthrough
| Mortals and Mayhem's Information | Mortals and Mayhem's Structure (Colors Info) | |
|---|---|---|
| Introduction: | Q is promising great rewards to Starfleet captains willing to face his gauntlet. Are you among them? | |
| 4 | 8 | 10 | ||
| Suggested Traits: |
| Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
|---|---|---|---|---|---|
| 1. Begin Gauntlet by Dealing with Bomb |
Defuse Bomb A. |
Engineering 47 | 95 | 160 |
— | Trait bonus for tired crew: (+8 | +17 | +29)(+11 | +22 | +37) |
10,000 Credits Common Duotronic Probe ★ Common Racquet ★ |
| [Character] has defused the bomb Q created, which might have destroyed the planet otherwise. | |||||
| [Character] has defused the bomb Q created, but while sweating with only seconds to spare. | |||||
| 2. Overcome Hostile Historical Figures |
Calm Confused Historical Figures A. |
Diplomacy 47 | 95 | 160 |
Empath or Cultural Figure |
Trait bonus for tired crew: (+8 | +17 | +29)(+11 | +22 | +37) |
No Rewards at this Node |
| [Character] manages to get the historical figures Q has brought here to lower their weapons. | |||||
| [Character] cannot calm the historical figures Q has brought here and must defeat them in combat. | |||||
| Disarm Confused Historical Figures B. |
Security 47 | 95 | 160 |
— | Trait bonus for tired crew: (+8 | +17 | +29)(+11 | +22 | +37) |
No Rewards at this Node | |
| [Character] manages to wrest the weapons from the hostile historical figures Q has brought here. | |||||
| [Character] is unable to disarm the historical figures Q has brought here before a crew member is injured. | |||||
| Suspend Confused Historical Figures C. |
Medicine 47 | 95 | 160 |
— | Trait bonus for tired crew: (+8 | +17 | +29)(+11 | +22 | +37) |
No Rewards at this Node | |
| [Character] manages to tranquilize the historical figures Q has brought here before any violence occurs. | |||||
| [Character] is unable to tranquilize the historical figures Q has brought here before any violence occurs. | |||||
| 3. Avoid Q's Summoned Boulders |
Transport Rolling Boulders A. |
Science 47 | 95 | 160 |
Prodigy or Quantum Mechanics |
Trait bonus for tired crew: (+8 | +17 | +29)(+11 | +22 | +37) |
Basic Desktop Monitor (TNG) Common Microconnector ★ Basic 20th Century Pistol |
| [Character] finds a way to transport Q's boulders to a safe distance, sparing the away team injury. | |||||
| [Character] is unable to find a way to transport Q's boulders. The away team barely outruns them. | |||||
| Break Up Rolling Boulders B. |
Engineering 47 | 95 | 160 |
— | Trait bonus for tired crew: (+8 | +17 | +29)(+11 | +22 | +37) |
Common Phaser Type 3 (TNG) ★ Common Gold-Pressed Latinum ★ Uncommon Strategema ★★ | |
| [Character] uses good old fashioned physics to break up Q's boulders to a non-threatening size. | |||||
| [Character] is unable to find a way to break up Q's boulders. The away team barely outruns them. | |||||
| 4. Survive Suddenly Harsh Environment |
Scan for Sheltering Formations A. |
Science 47 | 95 | 160 |
— | Trait bonus for tired crew: (+8 | +17 | +29)(+11 | +22 | +37) |
No Rewards at this Node |
| [Character] uses the environment to the away team's advantage and survives Q's harsh conditions. | |||||
| [Character] fumbles. The away team only survives Q's harsh conditions thanks to Q himself. | |||||
| Hibernate Away Team B. |
Medicine 47 | 95 | 160 |
— | Trait bonus for tired crew: (+8 | +17 | +29)(+11 | +22 | +37) |
No Rewards at this Node | |
| [Character] has put the away team into medically-induced hibernation. They survive Q's harsh conditions. | |||||
| [Character] does not prepare the correct hyposprays. The away team only survives Q's harsh conditions thanks to Q himself. | |||||
| 5. Q Proposes Bliss in Return for Quitting |
Challenge Q's Logic A. |
Diplomacy 47 | 95 | 160 |
— | Trait bonus for tired crew: (+8 | +17 | +29)(+11 | +22 | +37) |
Common Database (Panel) ★ Common TR-580 Medical Tricorder ★ Uncommon First Contact Protocol ★★ |
| [Character] refuses Q with a debate worthy of his best with Captain Picard and others. Q acknowledges the crew's victory. | |||||
| Q does not find [Character]'s logic very convincing, or satisfying. Q dismisses the crew without reward. | |||||
| Rely on Crew's Solidarity B. |
Diplomacy 47 | 95 | 160 |
— | Trait bonus for tired crew: (+8 | +17 | +29)(+11 | +22 | +37) |
Common Wrench ★ Common Security Codes ★ Common Klingon Armor (TNG) ★ | |
| [Character] refuses Q with a debate worthy of his best with Captain Picard and others. Q acknowledges the crew's victory. | |||||
| [Character] fails in Q's test of character and Q disappears without a trace. | |||||
| We have survived Q's gauntlet of challenges and lived to tell the tale. Q even made it worth our while, so much so that we may attempt it again... | |||||
| We failed Q's gauntlet of challenges - and barely survived the attempt. At least he was amused, but we'll need rest before we try this again... | |||||
Mission Rewards
Rare Rewards
- 10000 Credits
- Common Phaser Type 3 (TNG) ★
- Common Database (Panel) ★
- Common Wrench ★
- Basic Desktop Monitor (TNG)
- Common Duotronic Probe ★
- Common Microconnector ★
- Common Gold-Pressed Latinum ★
- Common TR-580 Medical Tricorder ★
- Common Security Codes ★
- Uncommon Strategema ★★
- Uncommon First Contact Protocol ★★
- Common Racquet ★
- Common Klingon Armor (TNG) ★
- Basic 20th Century Pistol
Standard Rewards
- Maquis Raider Schematic
- Common Phase Pistol ★
- Basic Graviton Emitter
- Basic Neurocortical Monitor
- Basic Bajoran PADD
- Basic Duotronic Probe
- Common Backpack ★
- Common Field Rations ★
- Common Isolinear Chips ★
- Basic Isolinear Chips
- Rare Optronic Circuit ★★★
- Uncommon Field Rations ★★
- Uncommon Clothing Pattern ★★
- Uncommon Subprocessor ★★
- Common Power Cell ★
Drop Chance
| Mission tested: Mortals and Mayhem [edit]
| |||
| By: Koba44, CodeHydro, Tygra Dax & Chapey (+ more) Date(s): Jun 2016 – May 2021 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Maquis Raider Schematic | 568>>
Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
12.2Statistical Strength: Very reliable Range of average cost per Maquis Raider Schematic within 2 standard deviations (~95.5% confidence): 11.34 — 13.29>> |
3.1 |
| Common Phase Pistol ★ | 1020>> Common Phase Pistol ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.8Statistical Strength: Very reliable Range of average cost per Common Phase Pistol ★ within 2 standard deviations (~95.5% confidence): 6.45 — 7.22>> |
1.7 |
| Basic Graviton Emitter | 2090>> Basic Graviton Emitter Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3.3Statistical Strength: Very reliable Range of average cost per Basic Graviton Emitter within 2 standard deviations (~95.5% confidence): 3.22 — 3.44>> |
0.8 |
| Basic Neurocortical Monitor | 1022>> Basic Neurocortical Monitor Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.8Statistical Strength: Very reliable Range of average cost per Basic Neurocortical Monitor within 2 standard deviations (~95.5% confidence): 6.44 — 7.21>> |
1.7 |
| Basic Bajoran PADD | 244>> Basic Bajoran PADD Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
28.5Statistical Strength: Very reliable Range of average cost per Basic Bajoran PADD within 2 standard deviations (~95.5% confidence): 25.33 — 32.56>> |
7.1 |
| Basic Duotronic Probe | 270>> Basic Duotronic Probe Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
25.8Statistical Strength: Very reliable Range of average cost per Basic Duotronic Probe within 2 standard deviations (~95.5% confidence): 23.02 — 29.21>> |
6.4
|
|
Average cost per unit assumes 3 standard rewards per run. | |||
| Mission tested: Mortals and Mayhem [edit]
| |||
| By: SleepingDragon, Crunch, Captain Sheridan & inorlive (+ more) Date(s): June – November 2016 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Common Backpack ★ | 13>> Common Backpack ★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
66.5Statistical Strength: Somewhat unreliable Range of average cost per Common Backpack ★ within 2 standard deviations (~95.5% confidence): 43.04 — 145.84>> |
8.3 |
| Common Field Rations ★ | 11>> Common Field Rations ★ Average (mean) runs per drop: 10 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
78.6Statistical Strength: Somewhat unreliable Range of average cost per Common Field Rations ★ within 2 standard deviations (~95.5% confidence): 49.29 — 193.28>> |
9.8 |
| Common Isolinear Chips ★ | 90>> Common Isolinear Chips ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.6Statistical Strength: Very reliable Range of average cost per Common Isolinear Chips ★ within 2 standard deviations (~95.5% confidence): 8.14 — 11.7>> |
1.2 |
| Basic Isolinear Chips | 210>> Basic Isolinear Chips Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.1Statistical Strength: Very reliable Range of average cost per Basic Isolinear Chips within 2 standard deviations (~95.5% confidence): 3.8 — 4.48>> |
0.5 |
|
Average cost per unit assumes 3 standard rewards per run. It would be interesting to see whether this mission has identical drop rates to Template:DropTest/The_Mad_Vedek/2, which has an identical drop list and chroniton use. Note that this one yields more crew XP. | |||
| Mission tested: Mortals and Mayhem [edit]
| |||
| By: Dharkus, Captain Sheridan, Chapey & Octarolakh (+ more) Date(s): Jun 2016 – May 2019 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Uncommon Field Rations ★★ | 44>> Uncommon Field Rations ★★ Average (mean) runs per drop: 14 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
135.9Statistical Strength: Fairly reliable Range of average cost per Uncommon Field Rations ★★ within 2 standard deviations (~95.5% confidence): 104.72 — 193.57>> |
13.6 |
| Rare Optronic Circuit ★★★ | 45>> Rare Optronic Circuit ★★★ Average (mean) runs per drop: 14 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
132.9Statistical Strength: Fairly reliable Range of average cost per Rare Optronic Circuit ★★★ within 2 standard deviations (~95.5% confidence): 102.66 — 188.35>> |
13.3 |
| Uncommon Clothing Pattern ★★ | 91>> Uncommon Clothing Pattern ★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
65.7Statistical Strength: Fairly reliable Range of average cost per Uncommon Clothing Pattern ★★ within 2 standard deviations (~95.5% confidence): 54.57 — 82.59>> |
6.6 |
| Uncommon Subprocessor ★★ | 122>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
49Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 41.72 — 59.4>> |
4.9 |
| Common Power Cell ★ | 1492>> Common Power Cell ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 3.92 — 4.1>> |
0.4 |
|
Average cost per unit assumes 3 standard rewards per run. This mission has the same drop list as Template:DropTest/Assault and Battery/3, but drops only 3 rewards to the other mission's 4. | |||
Other Rewards
| Currency Rewards |
||||
|---|---|---|---|---|
| Capt XP | 1st-Run Repeat |
230 10 |
573 23 |
717 27 |
| Crew XP | 25 | 55 | 70 | |
| Training XP |
Warp 1 Warp 10 |
50 510 |
? ? |
145 ? |
| Credits |
regular Warp 1 |
300 210 |
600 ? |
750 525 |
Notes
- In the past, one reward node required a Prodigy with
(Wesley Crusher, Acting Ensign Crusher or Ensign Crusher Only). Another, optional non-reward, node requires a Empath with
(Counselor Troi or Commander Troi). - Server Update May 10, 2016: Quantum Mechanics trait added to node 3.A.
Currently bugged since it now requires the character to have both Prodigy and Quantum Mechanics. - May 11, 2016:
Server update reverted. - June 2016: Node 2.A extended to Empath or Cultural Figure, Node 3.A extended to Prodigy or Quantum Mechanics.